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The fall of the Star League and the Succession Wars that raged for centuries afterward took their toll and by the Fourth Succession War, the technology employed on the battlefields was a mere shadow of what it once was. BattleMechs reached their pinnacle during the golden age of the Star League. The BattleMech-King of the Battlefield-was born. On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare. Posted: 3 10:20 Post subject: Record Sheets: Succession Wars So it's probably at least seventy five percent error free.Īlso, I edited the disclaimers page and removed the reference to XTRO Succession Wars, since current errata indicates that prototype improved jumpjets will be in the next update of interstellar operations.Mordel's Bar & Grill Forum Index » News and Headlines The faction availability table and the game hooks section have also swapped places, and after the faction availability table I've added alpha strike stats for every. may have snuck more units in there? it's hazy. Because water vehicle record sheets don't work like that, they have been separated out and come after ground vehicles in the same section, and the writeup has been modified to reflect this.
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Ground vehicle record sheets are two per page now to save page count. This version adds rural support vehicles, automated security drones, and a few more spacecraft including a couple specialized or at least extremely rare jumpships. Just updated to what I am laughably calling the finalized version. So yeah, I did this by hand, so expect errors. Too well protected to be an ambusher, too lightly armored to be a juggernaught, and too slow and/or short ranged for anything else). Hey catalyst, it would be real neat if this was all available in one current and correct document.ĭetermining roles was its own sort of fun, particularly when I came across a unit that didn't qualify for any role as described in alpha strike (poor Brigadoon. (in the process I found two procedural errors that I was making that necessitated going back and re-calculating my prior work). In addition to the normal disclaimer of "I did this by hand so expect errors", I taught myself how to calculate the point value as I worked, which involved referencing the alpha strike companion and the core book, an errata document on the computer, and double checking against similar units on the master unit list to make sure I was getting the right answers. (EDIT: I Found it, it was the Scorpion Target Drone!)įinished the complete alpha strike statistics for all battle- and industrialmechs in the book, complete with point values and roles.Ĭalculating PV was especially "fun". *Actually added the changes to the game hooks section that were supposed to be in the last update. *Threw in Pyro Infantry platoons, as well as a few industrial exoskeletons. Also added the Curtis Sparrow Ultralight, a COIN variant of the Sandpiper, and the Sky Sentinel radar plane. *Revised the sunchaser aerobike, because I felt it didn't make sense for an open topped flying bike to have armor protection. *Added the Patriot II Tankette, Pegasus (Mustang Sally), Liger medium tank (and its ancestor), and an Autocannon armed LTV hovertank. *Added the Sandrunner and Attack ultralight battlemechs, Locust, Stinger, and Wasp target drones, and quite a few industrialmech mods. As well as giving proper acknowledgement to the board community in general. *Updated the disclaimers and acknowledgements page to more clearly indicate that I renounce all rights to whining should the official authors stumble into the same ideas I have. Originally this was just supposed to be a few corrections and cleanup, but then, you know, inspiration struck. Mostly just cleanup work left.įrom this point on I think I'll focus major work on putting together Volume II, covering the clan invasion, and further expanding the big book of primitive jumpships to include things that aren't primitive jumpships. But beyond that, with the megameklab team catching up on all the errors I've found for them, I consider this book largely finished. I'll likely make another pass at each written section to try to catch typos and errors, as well as clean up some of the wording. (also I added a few mild frankenmechs last update and forgot to mention it).Īlso added some polish to the "Catch!" scenario hook, as well as some entries in the aerospace section that stood out to me as needing work. This version adds two unique scorpions, another scorpion that tried a new name to make it past the bad press, and a last ditch attempt to save the sentinel.Īlso I've properly updated the faction availability list to include the frankenmechs I added last update.